Members
1
Joins (30d)
0
Departures (30d)
0
Turnover (30d)
0.0%
Median tenure
16.1y
Avg tenure
16.1y
Member count — last 6 months
Unchanged — 2 members throughout
No joins or departures in the last 6 months.
About
Oblivion Industries
Corporation Principles:
Oblivion Industries is an individual profit corporation that operates on the principles that if the members of the corp are wealthy the corp becomes stronger as an entitiy.
Corporation leadership is concerned with bringing the goals of the corp to reality, therefore the corp leadership takes upon itself to make the suitable environment for members to enjoy.
Current Status:
Oblivion Industries is a corporation that operates in 0.0 with some presence in empire. In 0.0 we operate in stations and do ratting, exploration and mining. Corporation has capital ships to transport the supplies and equipment to and from 0.0 and good standings with our neighbors.
What We Can Offer:
- Member of Defi4nt Alliance
- Holding Sov in Deklein Region
- Mining and ratting POS
- Access to several TCF stations in 0.0 with refinery and manufacturing/lab services
- Good belts to rat in with Guristas rats and officer/hauler spawns
- Capital ships to help with logistical needs
- Corp Rorqual with Maxed out leadership skills and implant
- Corp Vent for communication
- Experienced corp leadership that is very helpful when you need to ask questions and need suggestions
- High-End ore such as Arkonor, Bistot, Mercoxit, Crokite, Spodumain and Dark Orche
What Are We Looking For:
- Self-sufficient pilots who can survive in 0.0 (Or those who are willing to learn the rules of survival)
- Combat pilots who can use a battlecruiser or better
- Miners who can pilot a barge or an exhumer as well as haulers
- US and Euro time zones
If you want to join the corp but dont have the skills to survive in 0.0, you can still join and remain in empire till you train your skills up to a minimal level. During this process the corp leadership will help you with suggestions so you will have a much easier time getting the basics of the game.
Contact Information: Lee Young - Simon Jenkins
Activity
Kills per UTC hour · last 90 days0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
00
04
08
12
16
20
Mon
Tue
Wed
Thu
Fri
Sat
Sun
peak
Evening windows (UTC):
AU/Asia evening
EU evening
US evening
Recruitment velocity (12 weeks)
No recruitment activity in the last 12 weeks.
Recent joins
No recent joins in the last 30 days.
Recent departures
No departures in the last 30 days.
Members
Operating location
Nullsec
91.1%
Lowsec
7.6%
Highsec
1.3%
Top regions
Pure Blind
Nullsec
50.0%
Deklein
Nullsec
33.3%
Venal
Nullsec
6.9%
Cloud Ring
Nullsec
5.6%
Black Rise
Caldari
4.2%
Combat
Ships destroyed
79
Ships lost
181
Danger rating
10%
ISK efficiency
44.2%
Timezone distribution
All-time share
AU/Asia
8.9%
EU
27.8%
RU
12.7%
US East
32.9%
US West
17.7%
Combat profile
ISK destroyed
10.31B
ISK lost
13.04B
Gang ratio
97%
Solo ratio
3.3%
Avg gang size
10.9
Top ships
Raven
Battleship
12 kills
Manticore
Stealth Bomber
8 kills
Blackbird
Cruiser
8 kills
Crusader
Interceptor
7 kills
Megathron
Battleship
7 kills
Top pilots
Operational hotspots
EC-P8R
Pure Blind
15 kills
C-H9X7
Pure Blind
8 kills
G-M4I8
Pure Blind
8 kills
CCP-US
Deklein
7 kills
YA0-XJ
Deklein
5 kills
TXME-A
Deklein
4 kills
2TH-3F
Venal
2 kills
2-KF56
Deklein
2 kills
VFK-IV
Deklein
2 kills
YI-8ZM
Cloud Ring
2 kills
Ship class breakdown
Top 12 of 23
Capsule
10
/
59
Battleship
6
/
25
Combat Battlecruiser
7
/
13
Cruiser
1
/
15
Frigate
5
/
10
Corvette
7
/
7
Heavy Assault Cruiser
7
/
4
Industrial
2
/
7
Shuttle
0
/
9
Exhumer
0
/
9
Interceptor
3
/
4
Combat Recon Ship
6
/
1
11 other ship classes
15
/
18
Combat style
Gang size profile
Solo
6
2+
19
5+
12
10+
42
25+
13
50+
1
100+
1
Identity
Capital operator
Blue-on-blue
Details
Founded
Aug 17, 2008
Founded by
Lee Young
HQ
Teonusude III - Moon 1 - Republic Fleet Assembly Plant
Tax rate
10.0%
War eligible
No
Primary timezone
EU
Primary location
Nullsec
Last active
201105