The Ra-lin Corporation [TRULN]

Founded Jun 2013
Members
2
Joins (30d)
0
Departures (30d)
0
Turnover (30d)
0.0%
Median tenure
Avg tenure
Member count — last 6 months
Unchanged — 0 members throughout
No joins or departures in the last 6 months.

About

"Matari design. We joke about it. Rust and duct tape. 'When it works, it's done.' But Matari design is the most exciting space for a designer to work these days. Why? Honesty. Limited resources. Challenges. Survival. Because it matters. "And that's a cultural concept for you: 'lin'. That's the 'When it works, it's done.' It's using whatever you've got to make something that does what you need to do. A sceptre can be a cudgel. Scaffolding and an engine can be a ship. "Another concept for you is 'dorel': the extras, the things that aren't necessary, that don't make the ship go faster. In our work we want to avoid those. We can strip away all the dorel until there is only what we need, or design with only the bare necessities in the beginning. "Lin is the line of necessity. If you stop there after that first necessity, though, it's also the line of laziness and mediocrity. So the next concept is to take the necessary and make it better. To make it efficient, robust, repeatable... but also coherent... elegant. "So the third concept for today is a response to the question 'does it all have to be butt-ugly, and beautiful only to people who like skeletons?' Sometimes the design goes beyond mere function. Sometimes, even working as frugally as we do, the whole work has beauty. And there's a quality to that beauty which we call 'ra-lin'. It means true line. We all argue over what the true line is. But more and more we're finding it and claiming it as ours." Excerpt from 'True Line' by Jen Gerard

Activity

Kills per UTC hour · last 90 days
0
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00
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peak
Evening windows (UTC): AU/Asia evening EU evening US evening

Recruitment velocity (12 weeks)

No recruitment activity in the last 12 weeks.

Recent joins

No recent joins in the last 30 days.

Recent departures

No departures in the last 30 days.

Operating location

Highsec 100.0%
Lowsec 0.0%
Nullsec 0.0%
Wormhole 0.0%

Combat

Ships destroyed
8
Ships lost
188
Danger rating
7%
ISK efficiency
1.2%
Timezone distribution
All-time share
AU/Asia 25.0%
EU 25.0%
RU 0.0%
US East 50.0%
US West 0.0%
Combat profile
ISK destroyed 0.11B
ISK lost 9.27B
Gang ratio 25%
Solo ratio 46.2%
Avg gang size 1.8
Ship class breakdown Top 12 of 15
Capsule
0 / 64
Frigate
0 / 49
Destroyer
5 / 14
Mining Barge
0 / 17
Covert Ops
0 / 9
Combat Battlecruiser
1 / 6
Corvette
1 / 4
Cruiser
0 / 3
Battleship
0 / 3
Industrial
1 / 2
Exhumer
0 / 3
Assault Frigate
0 / 1
3 other ship classes
0 / 3
Combat style
Gang size profile
Solo
1
2+
6
5+
1
10+
0
25+
0
50+
0
100+
0
Identity
CONCORD kills

Details

Founded Jun 19, 2013
Founded by Character #92110311
HQ Hek VIII - Moon 12 - Boundless Creation Factory
Tax rate 0.0%
War eligible No
Primary timezone US East
Primary location Lowsec
Last active 201509