Members
2
Joins (30d)
0
Departures (30d)
0
Turnover (30d)
0.0%
Median tenure
—
Avg tenure
—
Member count — last 6 months
Unchanged — 0 members throughout
No joins or departures in the last 6 months.
About
"Matari design. We joke about it. Rust and duct tape. 'When it works, it's done.' But Matari design is the most exciting space for a designer to work these days. Why? Honesty. Limited resources. Challenges. Survival. Because it matters.
"And that's a cultural concept for you: 'lin'. That's the 'When it works, it's done.' It's using whatever you've got to make something that does what you need to do. A sceptre can be a cudgel. Scaffolding and an engine can be a ship.
"Another concept for you is 'dorel': the extras, the things that aren't necessary, that don't make the ship go faster. In our work we want to avoid those. We can strip away all the dorel until there is only what we need, or design with only the bare necessities in the beginning.
"Lin is the line of necessity. If you stop there after that first necessity, though, it's also the line of laziness and mediocrity. So the next concept is to take the necessary and make it better. To make it efficient, robust, repeatable... but also coherent... elegant.
"So the third concept for today is a response to the question 'does it all have to be butt-ugly, and beautiful only to people who like skeletons?' Sometimes the design goes beyond mere function. Sometimes, even working as frugally as we do, the whole work has beauty. And there's a quality to that beauty which we call 'ra-lin'. It means true line. We all argue over what the true line is. But more and more we're finding it and claiming it as ours."
Excerpt from 'True Line' by Jen Gerard
Activity
Kills per UTC hour · last 90 days0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
00
04
08
12
16
20
Mon
Tue
Wed
Thu
Fri
Sat
Sun
peak
Evening windows (UTC):
AU/Asia evening
EU evening
US evening
Recruitment velocity (12 weeks)
No recruitment activity in the last 12 weeks.
Recent joins
No recent joins in the last 30 days.
Recent departures
No departures in the last 30 days.
Operating location
Highsec
100.0%
Lowsec
0.0%
Nullsec
0.0%
Wormhole
0.0%
Combat
Ships destroyed
8
Ships lost
188
Danger rating
7%
ISK efficiency
1.2%
Timezone distribution
All-time share
AU/Asia
25.0%
EU
25.0%
RU
0.0%
US East
50.0%
US West
0.0%
Combat profile
ISK destroyed
0.11B
ISK lost
9.27B
Gang ratio
25%
Solo ratio
46.2%
Avg gang size
1.8
Ship class breakdown
Top 12 of 15
Capsule
0
/
64
Frigate
0
/
49
Destroyer
5
/
14
Mining Barge
0
/
17
Covert Ops
0
/
9
Combat Battlecruiser
1
/
6
Corvette
1
/
4
Cruiser
0
/
3
Battleship
0
/
3
Industrial
1
/
2
Exhumer
0
/
3
Assault Frigate
0
/
1
3 other ship classes
0
/
3
Combat style
Gang size profile
Solo
1
2+
6
5+
1
10+
0
25+
0
50+
0
100+
0
Identity
CONCORD kills
Details
Founded
Jun 19, 2013
Founded by
Character #92110311
HQ
Hek VIII - Moon 12 - Boundless Creation Factory
Tax rate
0.0%
War eligible
No
Primary timezone
US East
Primary location
Lowsec
Last active
201509