Members
12
Joins (30d)
0
Departures (30d)
0
Turnover (30d)
0.0%
Median tenure
9.2y
Avg tenure
8.1y
Member count — last 6 months
Unchanged — 12 members throughout
No joins or departures in the last 6 months.
About
u"The reality you have wrought is an idea. Ideas are corporations. Corporations at their very root seek to continue to exist. As the being who wrought that reality, brought that idea into being, incorporated it into our world, you have an incentive to make that reality in such a way that it is conducive to its own continued existence. Since you will populate your reality with beings who are free-thinking individuals with wills of their own, beings who have a corporate-self that they can see on the timeline of forever, an idea of themselves that is all of them that can continue to exist after they have died, or moved on, or have failed to continue to exist in some manner, and because they see that they can continue to exist within that corporate form; you should set up your reality in such a way that it is conducive to them existing in a manner that facilitates their seeking to continue to exist within that form. Why should you do this? Because if you have beings with free will who can see their spot on the timeline of forever, who have a frame of reference for eternity, and the framework you put them in is set up in such a way that they can see it is not conducive to their seeking to continue to exist in this corporate form, you will have beings who will seek to continue to exist in a manner that the reality you have wrought won\u2019t find conducive to its own continued existence. Which, for something that is seeking to continue to exist, is pretty suboptimal. Beings who can become immortal should always be acted towards in a manner that is conducive to them achieving that immortality because it is the optimal way for the frameworks that those beings exist within to achieve immortality.
Forgive me for talking so much in terms of humans, but I\u2019m finding it vaguely difficult to frame my argument around beings I don\u2019t exactly know the qualities of, so I made them as human as possible in the faculties that have determined how frameworks should act towards us in our Reality. It is possible that the beings you populate into your worlds will not have the qualities I have given these NPC\u2019s. We developed our corporate self because we can see the far future, and we know we will die soon. I don\u2019t know how beings that don\u2019t suffer this same problem would go about existing within reality because the way I see it our entire species is constructed around this corporateness, around seeking to continue to exist, seeking immortality. From you all the way up to us as a species, the corporation permeates through everything we have constructed, everything we touch. You have a corporation-of-self, it is the idea of you that can exist after you have died. Time can be given to it, it can exist on the time it is given. It is your frame of reference for eternity. All corporations within our Reality are born from this corporation-of-self. As a being who can become immortal, who is wroughting worlds and acting as a god, you should be wroughting worlds that are conducive to you achieving immortality by way of your corporation-of-self, that is, wroughting worlds that are immortal. Cementing your own immortality through the world you have wrought. To wrought an immortal world you should form it in such a way that any beings on those worlds with the capacity to achieve immortality should be facilitated in becoming immortal. Beings with the capacity for immortality, achieving that immortality within a given framework, helps ensure the immortality of that framework. Beings with the capacity for immortality, denied immortality within a given framework, ensures that the beings with the capacity for immortality will seek immortality outside of the framework. Thus it is not in the framework\u2019s best interest to be fashioned in a manner that is to the detriment of beings with the capacity for immortality and that do seek to continue to exist within that capacity. You seek to continue to exist, the npc's that you have populated your worlds with do so as well."
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Activity
Kills per UTC hour · last 90 days0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
00
04
08
12
16
20
Mon
Tue
Wed
Thu
Fri
Sat
Sun
peak
Evening windows (UTC):
AU/Asia evening
EU evening
US evening
Recruitment velocity (12 weeks)
No recruitment activity in the last 12 weeks.
Recent joins
No recent joins in the last 30 days.
Recent departures
No departures in the last 30 days.
Members
Amellia Fox
Amulla
Emerson Bunnypants
Evaa Fox
Galoan
Helion Primee
Joshua Rumcajs
LouWou LouWou
Radie Fox
Riaa Fox
Rodzsi
Suroh Kurvora
Operating location
Lowsec
97.0%
Nullsec
2.5%
Wormhole
0.3%
Highsec
0.2%
Top regions
Heimatar
Minmatar
48.8%
The Bleak Lands
Amarr
41.1%
Devoid
Amarr
5.3%
Metropolis
Minmatar
4.3%
Pure Blind
Nullsec
0.5%
Combat
Ships destroyed
3,016
Ships lost
383
Danger rating
86%
ISK efficiency
74.4%
Timezone distribution
All-time share
AU/Asia
12.7%
EU
11.7%
RU
2.4%
US East
28.4%
US West
44.8%
Combat profile
ISK destroyed
561.96B
ISK lost
193.65B
Gang ratio
84%
Solo ratio
16.3%
Avg gang size
4.4
Top ships
Paladin
Marauder
491 kills
Astero
Frigate
396 kills
Loki
Strategic Cruiser
329 kills
Onyx
Heavy Interdiction Cruiser
191 kills
Nestor
Battleship
191 kills
Top pilots
Operational hotspots
Amamake
Heimatar
986 kills
Kamela
The Bleak Lands
461 kills
Kourmonen
The Bleak Lands
206 kills
Huola
The Bleak Lands
203 kills
Vard
Heimatar
115 kills
Sosala
The Bleak Lands
114 kills
Auga
Heimatar
107 kills
Siseide
Heimatar
94 kills
Arzad
Devoid
81 kills
Lamaa
The Bleak Lands
63 kills
Ship class breakdown
Top 12 of 39
Frigate
669
/
139
Cruiser
557
/
18
Combat Battlecruiser
297
/
1
Destroyer
290
/
3
Battleship
276
/
13
Capsule
181
/
30
Assault Frigate
88
/
5
Corvette
41
/
16
Strategic Cruiser
36
/
21
Tactical Destroyer
51
/
4
Heavy Assault Cruiser
32
/
6
Interceptor
21
/
15
27 other ship classes
283
/
96
Combat style
Gang size profile
Solo
678
2+
1,304
5+
882
10+
247
25+
70
50+
12
100+
10
Identity
Capital operator
10B+ kills
Blue-on-blue
Details
Founded
Sep 19, 2016
Founded by
Samuel Fox
HQ
Jita IV - Moon 4 - Caldari Navy Assembly Plant
Tax rate
100.0%
War eligible
No
Primary timezone
US West
Primary location
Lowsec
Last active
202306