Members
5
Joins (30d)
0
Departures (30d)
0
Turnover (30d)
0.0%
Median tenure
5.9y
Avg tenure
6.9y
Member count — last 6 months
Unchanged — 5 members throughout
No joins or departures in the last 6 months.
About
The Crimson Order (TCO) is a collection of adult game enthusiasts that has endured for over 12 years, through multiple games. We are influenced heavily by our many active and prior service members, and as such, have created a very structured and cohesive guild that allows for maximum opportunity for members to advance through their own merits. "Guild Drama" is put down with extreme prejudice, as all of us are adults who do this in spite of our jobs, not as our jobs, as is the case in some other guilds. These reasons, along with a strict spiritual adherence to our core principles, have given TCO lasting power that transcends pixels on the screen, and truly has become a collection of friends.
The Crimson Order is historically known for our focus on military operations (PvP, AvA activities). TCO will be very active in capturing and holding territory in any game we participate in. Due of the extent of operations in any PvP game, we are looking for strategic partners in other guilds.
The Crimson Order will also be aggressively pursuing PvE content, and will be actively engaging edge content where availible in all of our game chapters.
Military friendly - many of our leaders and members are active or prior military.
Proven history and staying power - The Crimson Order is not a fly by night guild and has continuously existed for more than ten years in various games while other guilds folded and closed up shop.
Highly structured - we have a structured top-down military organization. When you join, you won't just be in an amorphous blob of members who are left to their own devices.
Awesome environment - when you join The Crimson Order, you are joining a community of fellow gamers. Our members say they keep coming back to TCO for our community.
18+ community - we only accept adult members.
Anti-drama - we don't tolerate drama or power plays.
Our values define who we are, what we strive for, and where we go in the future. All members of TCO are expected to live, breathe, and act in accordance to these values.
Duty. Honor. Respect. Dignity. Courage. Innovation. Adaptability. Maturity. Distinction.
TCO's vision today builds upon on our past strengths with a focus on providing the best possible experience for our members in the present and into the future.
Our vision is to provide member focused leadership, strong organization, open two-way communication, service to our online community, and a fun and supportive environment. The Crimson Order will strive for excellence in all that it does.
Our focus is to have a fully functioning, independent force in any multiplayer game where we participate. We will cover all aspects of combat, command, training, information, crafting, supply, and dominance of the entire globe.
TCO is organized based on a slightly modified military structure but in line with the lore of each game where we participate. We have a clear chain of command led by the Guildmaster of The Crimson Order. We use the tried and true structure of Company/Platoon/Squad to make up the backbone of our organization. We also have other specialist detachments that will focus on various tasks. The entire structure is constantly reviewed to maximize efficiency.
Promotions in TCO are earned through hard work, talent, and determination. Corruption and nepotism have no place in TCO.
The leadership of TCO has over twenty two years of combined experience leading guilds and organizations for a large variety of games and in real life as well. Our command staff is focused on serving the needs of their members first, not on expanding their personal power or fame.
Join our Recruiting Channel: The Crimson Order Recruitment Channel
Activity
Kills per UTC hour · last 90 days0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
00
04
08
12
16
20
Mon
Tue
Wed
Thu
Fri
Sat
Sun
peak
Evening windows (UTC):
AU/Asia evening
EU evening
US evening
Recruitment velocity (12 weeks)
No recruitment activity in the last 12 weeks.
Recent joins
No recent joins in the last 30 days.
Recent departures
No departures in the last 30 days.
Members
Operating location
Nullsec
82.0%
Lowsec
9.3%
Highsec
7.7%
Wormhole
0.9%
Abyssal
0.1%
Top regions
Feythabolis
Nullsec
29.5%
Wicked Creek
Nullsec
27.7%
Scalding Pass
Nullsec
24.4%
Essence
Gallente
10.7%
Detorid
Nullsec
7.6%
Combat
Ships destroyed
1,671
Ships lost
1,503
Danger rating
36%
ISK efficiency
89.5%
Timezone distribution
All-time share
AU/Asia
3.6%
EU
19.0%
RU
4.5%
US East
43.9%
US West
29.0%
Combat profile
ISK destroyed
1,780.86B
ISK lost
208.63B
Gang ratio
95%
Solo ratio
4.8%
Avg gang size
14.4
Top ships
Caracal
Cruiser
203 kills
Cerberus
Heavy Assault Cruiser
125 kills
Ferox
Combat Battlecruiser
106 kills
Sabre
Interdictor
101 kills
Garmur
Frigate
68 kills
Top pilots
Operational hotspots
4-CM8I
Scalding Pass
93 kills
Y-YGMW
Feythabolis
55 kills
Obalyu
Essence
51 kills
M-MBRT
Wicked Creek
48 kills
Uedama
The Citadel
39 kills
SUR-F7
Great Wildlands
37 kills
UM-SCG
Wicked Creek
37 kills
A24L-V
Insmother
36 kills
OCU4-R
Feythabolis
34 kills
O3-4MN
Detorid
33 kills
Ship class breakdown
Top 12 of 39
Capsule
275
/
454
Cruiser
238
/
156
Frigate
121
/
152
Combat Battlecruiser
110
/
64
Industrial
51
/
117
Battleship
79
/
49
Interceptor
35
/
63
Destroyer
55
/
40
Interdictor
63
/
27
Corvette
13
/
66
Tactical Destroyer
50
/
21
Assault Frigate
39
/
21
27 other ship classes
285
/
197
Combat style
Gang size profile
Solo
171
2+
445
5+
481
10+
600
25+
204
50+
126
100+
28
Identity
Capital operator
Big ISK hunter
10B+ kills
Blue-on-blue
CONCORD kills
Details
Founded
Sep 21, 2016
Founded by
Ewel Long
HQ
Endrulf IV - Moon 1 - Republic Justice Department Accounting
Tax rate
10.0%
War eligible
No
Primary timezone
US East
Primary location
Nullsec
Last active
202310