Members
51
Joins (30d)
2
Departures (30d)
0
Turnover (30d)
3.9%
Median tenure
7.2mo
Avg tenure
7.9mo
Member count — last 6 months
Net (30d): +2
About
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
RECRUITMENT STATUS: HARD CLOSED.
Contacts:
MajorJenkins
Grunt Kado
Zane Dempsey
Hexator Gaming
Nicolas Kion
http://
Activity
Kills per UTC hour · last 90 days
EU
52.3%
primary
Off-peak
23.1% ·
AU/Asia
13.8% ·
US
10.8%
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
00
04
08
12
16
20
Mon
Tue
Wed
Thu
Fri
Sat
Sun
peak
Evening windows (UTC):
AU/Asia evening
EU evening
US evening
Recruitment velocity (12 weeks)
Avg: 0.6/week
New-member retention
Of new joiners from each cohort, the share still in the corp today.
7-day retention
100.0%
cohort: 1
30-day retention
100.0%
cohort: 5
90-day retention
58.3%
cohort: 12
Top recruitment sources (30d)
Crielere Cloaking Technologies
[CC-T]
+1
joined
+ 1 from NPC starter corps
Where members went (30d)
No external departure destinations in the last 30 days.
Recent joins
Recent departures
No departures in the last 30 days.
Members
Showing 30 of 50 trackedAgrona Aella
Amira Tzestu
Audie Alleile
Avalon Sarain
Bluemorphium
Cosmo Blink
Delicios 04
Dor Tinsk
Eliza Kion
Gatherer Hughes
Grunt Kado
Haulerdude1 Jenkins
Irina Arthie
Jacs Tinsk
Jaesa Amarr
Jamie James
KazenHoax
Khan Noonienn
Konnen Jong
Lana Detis
MajorJenkins
Malla Akachi
Malodonne
Moose Trackz
NIn Beren
Nanutsusaja
Nexium2
Nicolas Kion
Nooblet Pro
Onama Aakiwa
Operating location
Nullsec
83.7%
Lowsec
7.4%
Wormhole
5.8%
Abyssal
2.9%
Highsec
0.2%
Drifter
0.0%
Top regions
Insmother
Nullsec
22.9%
Metropolis
Minmatar
20.8%
Delve
Nullsec
19.2%
Tenerifis
Nullsec
18.6%
Perrigen Falls
Nullsec
18.4%
Combat
Ships destroyed
36,302
Ships lost
5,655
Danger rating
91%
ISK efficiency
85.2%
Timezone distribution
All-time share
AU/Asia
16.9%
EU
48.3%
RU
17.6%
US East
15.9%
US West
1.4%
Combat profile
ISK destroyed
8,719.48B
ISK lost
1,509.44B
Gang ratio
88%
Solo ratio
13.8%
Avg gang size
4.2
Top ships
Loki
Strategic Cruiser
4,428 kills
Stiletto
Interceptor
4,348 kills
Malediction
Interceptor
3,956 kills
Vedmak
Cruiser
3,672 kills
Retribution
Assault Frigate
3,078 kills
Top pilots
Operational hotspots
UALX-3
Tenerifis
640 kills
J120455
B-R00007
604 kills
Turnur
Metropolis
518 kills
C-J6MT
Insmother
467 kills
Thera
G-R00031
400 kills
Amamake
Heimatar
328 kills
EFM-C4
Insmother
262 kills
4-HWWF
Vale of the Silent
258 kills
GPLB-C
Wicked Creek
244 kills
Aset
Metropolis
217 kills
Ship class breakdown
Top 12 of 41
Capsule
7,038
/
1,212
Cruiser
6,313
/
470
Frigate
2,666
/
176
Combat Battlecruiser
2,537
/
192
Interceptor
1,797
/
726
Battleship
2,128
/
190
Destroyer
1,739
/
188
Interdictor
1,062
/
620
Heavy Assault Cruiser
1,471
/
154
Assault Frigate
1,092
/
212
Industrial
863
/
51
Tactical Destroyer
776
/
60
29 other ship classes
5,343
/
1,012
Combat style
Gang size profile
Solo
6,366
2+
15,921
5+
8,707
10+
2,554
25+
655
50+
175
100+
44
Identity
Capital operator
Big ISK hunter
10B+ kills
Gankers
Blue-on-blue
CONCORD kills
Recent activity
Kills (7d)
370
Pilots (7d)
25
Ships (7d)
57
Systems (7d)
70
Regions (7d)
28
Supercap presence confirmed