Members
11
Joins (30d)
0
Departures (30d)
0
Turnover (30d)
0.0%
Median tenure
2.6y
Avg tenure
2.6y
Member count — last 6 months
Unchanged — 10 members throughout
No joins or departures in the last 6 months.
About
SS-OVERWATCH (S6O) is a corp build around friends.
Our activities include Industry, PVE, PVP and everything in between.
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8 RULES OF EVE
Be able to afford a loss
* Never fly something (or with something in the cargo) you can't afford to lose. Yes, not even in highsec. Meaning that you should not fly a ship you cannot afford to replace and refit.
Consent to PvP
* You consent to PvP when you click "undock".
* You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea.
* In most cases, the only way to be 100% safe from aggression inside the game is to be docked in a station. Being cloaked in a secret safespot could work too.
Everyone can scam - and so can you
* Never grant corporation rights to stuff you can't afford to lose either. No exceptions.
* People offering free stuff? Probably traps. Be cautious.
* Free stuff usually isn't. Not even minerals you mine yourself.
* If it sounds too good to be true, it probably is. Paranoia pays off here. Double-check everything.
* Scamming and unethical behavior some would consider griefing is not only allowed, it is encouraged and rewarded by the game mechanics.
* Harassment or real-life threats are not ok, and you can get a shiny ban for them. Learn the difference.
Experience matters, not ISK or Skills
* Just because some character is just a few minutes old doesn't mean he's a newbie. Many people have alts. The reverse is also possible, people come back after very long breaks, and characters are sold. You could see year-old newbies around too.
* Skills that take less than 1 day to train are short skills. Over one week is long.
* You're in this game for the long haul. Don't expect to do something meaningful in the grand scheme of things in the first day of your first trial account ever.
* All other things being equal (experience, skills), superior numbers more often win a fight rather than superior ship value. However, things are hardly ever equal.
* Total skillpoints count doesn't matter much either, it's level of relevant skills to the current situation that does. Yes, that does mean a 2 mil SP combat-oriented newbie could badly beat up a 60 mil SP industry-oriented veteran.
Bigger is not always better
* More expensive stuff is not always better stuff.
* Slightly better stuff usually costs many times more than slightly worse stuff. Choose wisely.
* Tech-2 is usually cheaper and better, but harder to fit. Sometimes it's not better. Other times it's not cheaper. And occasionally, neither cheaper nor better.
* There are no "solopwnmobiles" in EVE. Everything you can fly blows up if it's shot hard enough.
* With enough skills and experience, ship size really doesn't matter all that much.
Unfair circumstances?
* There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. Circumstances are irrelevant.
* Just because you can fly something doesn't mean you should.
You will lose stuff, don't worry!
* If you PvP long enough, you will lose your ship. It's only a matter of where and when.
* If you logoff in space without a PvP timer, you're only safe after 1 minutes... and then only until you log back in. If you logoff with a PvP timer, it's at least 15 minutes. Bottom line, once a fight started, don't logoff. You'll only die anyway.
http://
Activity
Kills per UTC hour · last 90 days0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
00
04
08
12
16
20
Mon
Tue
Wed
Thu
Fri
Sat
Sun
peak
Evening windows (UTC):
AU/Asia evening
EU evening
US evening
Recruitment velocity (12 weeks)
No recruitment activity in the last 12 weeks.
Recent joins
No recent joins in the last 30 days.
Recent departures
No departures in the last 30 days.
Members
Angelica en Chalune
Chrys P Bacon
Draven Ragnos
Lacie Grimm
Liam Kinsley
Lillian Kinsley
Mahonri Moriancoma
Pat DJ
Rowan Kinsley
SirBossman69
Troglodyte69
Operating location
Nullsec
95.8%
Lowsec
4.2%
Highsec
0.0%
Wormhole
0.0%
Top regions
Syndicate
Nullsec
95.8%
Verge Vendor
Gallente
4.2%
Combat
Ships destroyed
24
Ships lost
44
Danger rating
32%
ISK efficiency
39.6%
Timezone distribution
All-time share
AU/Asia
25.0%
EU
41.7%
RU
16.7%
US East
16.7%
US West
0.0%
Combat profile
ISK destroyed
1.26B
ISK lost
1.92B
Gang ratio
89%
Solo ratio
0.0%
Avg gang size
4.1
Top ships
Gnosis
Combat Battlecruiser
12 kills
Nemesis
Stealth Bomber
9 kills
Sabre
Interdictor
6 kills
Manticore
Stealth Bomber
1 kills
Stabber
Cruiser
1 kills
Top pilots
Operational hotspots
6-CZ49
Syndicate
22 kills
6E-578
Syndicate
1 kills
Reblier
Verge Vendor
1 kills
Ship class breakdown
Top 12 of 14
Capsule
8
/
17
Corvette
6
/
2
Frigate
1
/
6
Cruiser
3
/
3
Covert Ops
0
/
5
Interdictor
0
/
3
Stealth Bomber
3
/
0
Industrial
0
/
2
Combat Battlecruiser
1
/
1
Destroyer
1
/
1
Battleship
1
/
0
Shuttle
0
/
1
2 other ship classes
0
/
2
Combat style
Gang size profile
Solo
0
2+
22
5+
1
10+
0
25+
0
50+
1
100+
0
Details
Founded
Sep 10, 2023
Founded and led by
Draven Ragnos
HQ
Jita IV - Moon 4 - Caldari Navy Assembly Plant
Tax rate
0.0%
War eligible
No
Primary timezone
EU
Primary location
Nullsec
Last active
202311