Xahutec [XAHUT]

Founded Mar 2024
Members
0
Joins (30d)
0
Departures (30d)
0
Turnover (30d)
0.0%
Median tenure
Avg tenure
Member count — last 6 months
Unchanged — 0 members throughout
No joins or departures in the last 6 months.

About

The city was created by the Fourth Spawning of the Slann before the World Pond was formed. Following the collapse of the Warp Gates, the city is the first to fall to Daemons in the year -5000 IC. It's Mage-Priests slain and spawning pools are tainted after Kairos Fateweaver opens a warp rift in the heart of the city, allowing Flesh Hounds to tear apart the Slann. In -2423 IC a Lizardmen host approaches the ruins but is attacked by Daemons of Khorne, killing several Slann before the remaining Mage-priests can close the warp rift. Shortly after being moved, the usually wise Lord Zhul gave contradictory orders, apparently unaware of his previous instructions and grew more and more angry with his servants. Finally the Skinks scribes consulted with Lord Tenoq who, with the other Mage-Priests of the city were away restoring Huatl. It was determined that not only could Tenoq not speak telepathically to Zhul but that the Lord became confused and irritated when his palanquin was facing the ruins of Tlencan. A expedition to investigate was sent, made up of the first cohort of green-backed Skinks and led by Skink Chief Quzipantuti. There he discovered that the sacred chamber was inhabited by a Xlanax (a Daemon Prince), transfixed by a elven blade. The skinks withdrew to the alter of Sotek and called upon the god for assistance against the entity. An aspect of Sotek manifested and devoured the Xlanax - and at the same time Zhul also died but ascended to become a revered one. The lord's remains were ceremonially bedecked in gold and prepared with resin and set to rest. Lord Tenoq became ruler of the city and ordered that these events be recorded. As he was carried away by his Temple Guard, he died, babbling warnings in two distinct voices and stating that the rift within the city could be closed by the power of stone and the will of the disciple. - Since the city fell to Daemons, it has been vacated by the Lizardmen but they maintain a strong guard on its perimeter. - From 2519 IC, Daemon legions march out each time the Chaos Moon rises and although the Saurus manage to defeat them, it is at a high cost. - At the beginning of the End Times, Kroq-Gar was forced to ask for further aid in holding the Daemons within the ruins, despite already being granted three grand cohorts.
http://City of Echoes

Activity

Kills per UTC hour · last 90 days
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peak
Evening windows (UTC): AU/Asia evening EU evening US evening

Recruitment velocity (12 weeks)

No recruitment activity in the last 12 weeks.

Recent joins

No recent joins in the last 30 days.

Recent departures

No departures in the last 30 days.

Operating location

Lowsec 96.4%
Highsec 3.6%
Nullsec 0.0%

Top regions

Metropolis Minmatar
52.7%
Heimatar Minmatar
18.2%
Devoid Amarr
16.4%
The Bleak Lands Amarr
12.7%

Combat

Ships destroyed
55
Ships lost
139
Danger rating
15%
ISK efficiency
88.0%
Timezone distribution
All-time share
AU/Asia 20.0%
EU 16.4%
RU 7.3%
US East 40.0%
US West 16.4%
Combat profile
ISK destroyed 7.70B
ISK lost 1.05B
Gang ratio 99%
Solo ratio 1.9%
Avg gang size 4.7
Top ships
Algos
Destroyer
13 kills
Rifter
Frigate
13 kills
Thrasher
Destroyer
12 kills
Slasher
Frigate
11 kills
Capsule
Capsule
6 kills
Top pilots
Operational hotspots
Kourmonen
The Bleak Lands
7 kills
Frerstorn
Metropolis
4 kills
Ontorn
Metropolis
4 kills
Gebuladi
Metropolis
4 kills
Eszur
Metropolis
3 kills
Siseide
Heimatar
3 kills
Amamake
Heimatar
2 kills
Ardar
Metropolis
2 kills
Vard
Heimatar
2 kills
Auga
Heimatar
2 kills
Ship class breakdown Top 12 of 14
Frigate
6 / 68
Destroyer
18 / 40
Capsule
1 / 25
Assault Frigate
11 / 0
Cruiser
6 / 0
Corvette
0 / 6
Combat Battlecruiser
3 / 0
Interceptor
3 / 0
Battleship
2 / 0
Heavy Assault Cruiser
1 / 0
Electronic Attack Ship
1 / 0
Marauder
1 / 0
2 other ship classes
2 / 0
Combat style
Gang size profile
Solo
1
2+
12
5+
36
10+
5
25+
0
50+
0
100+
0

Details

Founded Mar 24, 2024
Founded by Tenoq
HQ Structure #60000001
Tax rate 0.0%
War eligible No
Primary timezone US East
Primary location Lowsec
Last active 202409